Traveller-digest    Thursday, September 9 1999    Volume 1999 : Number 1080



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Roger Sanger?
Re: The Council (re: Rules Lawyers)
Re: Bad Players
Re: Some From The Vaults
Re: Gamma World (was Re: The Big RED Button)?
Re: Photographing starship miniatures
Re: Some From The Vaults
Re: Acceptable Battle Losses
Re: WoTC
Re: WoTC
Re: Hasbro buying WOTC
Re: WoTC
Re: Vacuum tube computers 
Re: Hasbro buying WOTC
Re: Photographing starship miniatures
Re: meaning of GT (was "Cannons other than...)
Re: Roger Sanger?
Re: WoTC
Re: Photographing starship miniatures
Re: Roger Sanger?
Re: Hasbro buying WOTC
Re: Roger Sanger?
Neo-Trace.
Grand Tour

----------------------------------------------------------------------

Date: Thu, 09 Sep 1999 17:44:32 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Roger Sanger?

At 10:26 PM 9/8/99 -0500, you wrote:
>
>
>Okay Dave,
>You owe me a keyboard too ;)
>Talk about a great way to get over a nasty encounter with your
exwife, come
>home and read Mr. Golden's  messages.
>
>Dave, where do you hail from?

	Only the shadow knows ... currently I'm laired in Northern Virginia
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Thu, 09 Sep 1999 17:51:14 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: The Council (re: Rules Lawyers)

At 11:32 AM 9/9/99 -0500, you wrote:
>So we are all canon lawyers; the scribes of the ancient world,
>quibbling over jots and tittles.

	I like tittles ... oops!
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Thu, 09 Sep 1999 17:53:52 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Bad Players

At 11:22 AM 9/9/99 -0700, you wrote:
>On Thu, 9 Sep 1999, Benyamene' ZeAbe' Akella wrote:
>
>> >  threw a tantrum, threw
>> > his character sheet at me, and stormed out.
>> 
>> And somebody *that* immature can keep a wife? She must be very patient or
>> very dumb.
>> 
>As a female, I am amazed by the things other women tell me about their
>men.  I don't like it and have been known to say "If he's THAT bad why are
>you still with him?"  We are trained to make endless excuses.
>
>She may be one of the sort who says "oh well, at least he has a job... at
>least he doesn't beat me..."

	Used to get into this discussion with a female friend; after
listening to some of her stories, I'd usually commiserate by
admitting "Yep, men are pigs" ... to which she'd reply "and women are
stupid, so the species survives ..." <G>

(BEFORE I GET FLAMED ... that was very tongue in cheek, not intended
in any way to insult any of the stronger sex -- women. I know who my
betters are ...)
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Thu, 9 Sep 1999 14:53:33 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Some From The Vaults

In mail you write:

>>Well, I have to confess that we haven't gotten a laser rifle yet. We
>>are using stuff like SKS rifles on them. Though we've discussed trying
>>to build a rifle sized "rail gun".
>
> I made some crude plans for that once but didn't know if I was making a gun
> or a large potential atomic bomb.
> I had figured a cycling chamber like a cyclotron with an alternate pathway
> leading out a barrel when threshold velocity was reached, all controlled by
> onboard microprocessor.  So you drop some ferric mass in a small ammo-chute
> and the cyclotron accelerates it to near-c velocity and expels the mass of
> highly charged 'particles' out the barrel.
>
> Would my idea work or blow up?  :)

I dunno, that design is a "coil gun" (mass driver) not a rail gun.

Rail guns have a pair of conductive rails, runninng from "breech" to
"end of barrel". There's a strong, constant, *vertical* magnetic field.
When a conductive (no need for "ferrous") projectile is placed across
the rails, a high current flows from left to right (or is it right to
left?). 

The JxB forces as the current flow reacts against the magnetic field
accelerates the projectile down the rails. 

We figured we'd use alnico magnets (like those "100 lb pull" pocket
sized magnets you see in the catalogs). Just line them pu and drill the
"barrel" thru the ceramic seperator. Run some *heavy* wire (8 guage?)
the length of the barrel as "rails". Use BBs as projectiles. 

We'd be happy if we got regular rifle velocities out of the
contraption. :-)

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Thu, 9 Sep 1999 15:06:35 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Gamma World (was Re: The Big RED Button)?

In mail you write:

> shadow@krypton.rain.com (Leonard Erickson)
>  asks:

>> What? Are they bringing out a *fourth* (or is it fifth?) edition of
>>Gamma World?

>  Depend on how you count these things. The versions of TSRs supermutants 
> games are as follows:
>
>   -Metamorphosis Alpha. Book from MANY years ago. very like D&D 
> mechanically. 
> No modules ever published.

Bought it when it came out. Consider it a seperate, but semi-compatible
game.

>   -Gamma World 1st Ed. Cheesy box art, blue cover rulebook; also very like 
> D&D. Modules include Legion of Gold and Famine At Far-Go.

I've got that one.

>   -Gamma World 2nd Ed. Red box, better layout, still like D&D. Half-dozen 
> modules whose names I can't remember.

I may have this one.

>   -Gamma World 3rd Ed. Red box again. Mechanics based on Marvel SuperHeroes 
> RPG. Little support, died quickly.

Never saw it (probably during the period where I couldn't *afford* to
buy games).

>   -Gamma World 4th Ed. Perfectbound paperback. Bad class-based system. 
> Combat 
> similar to what we hear about 3rd Ed. D&D. Deadliest radiation rules yet. 
> Several modules and supplements.

Never saw it.

>   -Metamorphosis Alpha to Omega. Perfectbound paperback. Metamorphosis Alpha 
> revisited, using the Amazing Engine rules. No support, as Amazing Engine 
> (and TSR) died very shortly thereafter.

Heard of it, didn't realize it had different rules.

>  I've heard no plans for a (counts on fingers) 7th try as yet, but TSR/WotC 
> have surprised me before...

Frankly, I *liked* having MA & GW using "D&D"-like rules. It meant you
could do crossovers. Of course, given the way hit points were assigned
in GW/MA the D&D characters are in a *world* of trouble unless they
average 7th level or higher. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Thu, 9 Sep 1999 15:12:10 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Photographing starship miniatures

In mail you write:

> I would like to photograph these miniatures and others and put them on
> my web page but I have little camera experience. I've got a point and
> shoot Olympus 105 zoom 35mm camera which gave me several out of focus,
> poorly framed shots. I can likely borrow a old manual Pentax 35mm
> chassis for a while if I need to.
>
> Has anybody out there done this before? It seems the new autofocus
> cameras don't do a very good job at closeups.

I'm not a photographer, but I recall a jewler friend mentioning that
you need special closeup lenses to take the sort of picture you want.
Normal cameras just plain *won't* focus that close. And forget
"autofocus". 

Ask at your local camera shop.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Thu, 09 Sep 1999 18:26:53 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Some From The Vaults

At 02:53 PM 9/9/99 PST, you wrote:

>We figured we'd use alnico magnets (like those "100 lb pull" pocket
>sized magnets you see in the catalogs). Just line them pu and drill
the
>"barrel" thru the ceramic seperator. Run some *heavy* wire (8
guage?)
>the length of the barrel as "rails". Use BBs as projectiles. 
>
>We'd be happy if we got regular rifle velocities out of the
>contraption. :-)

	In my last office we made a much simpler "railgun" ... took an 8'
section of 1/4" thick angle iron, swiped all the rubberbands in
sight, hooked them to one end, and then pulled a pen back to the
other.  Not quite rifle velocity, but it made an impressive dent in
the sound reduction panel 50' across the bay ...
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Thu, 9 Sep 1999 17:30:43 -0500 
From: "Smart, David J (David)" <dasmart@lucent.com>
Subject: Re: Acceptable Battle Losses

Matt Clonfero postedt:
>
> IMHO, the best time to negotiate victory terms is with your foot on your
> enemy's neck.

You're not the only one.

"Superior firepower is an invaluable tool when entering negotiations."
 -- G.S. Patton

Or

 -- any Traveller player

------------------------------

Date: Thu, 09 Sep 1999 17:31:56 -0500
From: Shimmergloom <shimmer@mhtc.net>
Subject: Re: WoTC

I do find it kinda disturbing that this is right before the 3rd edition of
D&D comes out

Bruce Johnson wrote:

> Scary, actually.
>
> A large, highly public American toy corporation now owns Magic the
> Gathering and D&D.
>
> Expect these games to vanish once the fundies start in on Hasbro.
> They're a lot more vulnerable to loud calls for boycotts than either
> WOTC or TSR ever were.
>
> The company that makes GI Joe and Monopoly now sells satanic demon
> raising instruction kits that cause children to go insane, wear black
> trenchcoats and kill innocent classmates en masse.
>
> At least that's how the fundie spin will be.
>
> My prediction?
>
> Hasbro will strip out Pokemon, and toss the rest quietly on the
> dungheap. Pokemon will be a fading fad, gone in 6 months anyway, but
> I'll bet Hasbro more than gets their $325 million out of it. They were
> willing to bet that.
>
> It's telling that the founders of WOTC were willing to sell now...in a
> take the money and run sort of way.

Sadly enough you are probably right.

- ----------------------------------------------
he he he he he he he he he he he he

      Shimmer

------------------------------

Date: Thu, 09 Sep 1999 15:43:04 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: WoTC

Seeing as how you're e-mailing us from next year, Nick, mind telling us
how the whole Y2K thing went :-) Also, mebbe who won the World Series
last November?

a bit of your headers...

From: "Nick Bradbeer" <nickb@ndirect.co.uk>
To: <traveller@lists.imagiconline.com>
Subject: Re: WoTC
Date: Fri, 8 Sep 2000 22:47:40 +0100
X-Priority: 3

Nick Bradbeer wrote:
> 
>
> I have to agree with Bruce's suspicions about where Hasbro are likely to
> take the WotC product. Actually, I can see them retaining Magic since it's
> *so* damn lucrative, 

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Thu, 9 Sep 1999 23:45:44 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Hasbro buying WOTC

Sethkimmel@aol.com writes:
>Great; so not only will we NEVER see Avalon Hill games reprinted, now we will
>NEVER see SPI games reprinted either... Hasbro sits on aquired material that
>they don't use in a manner that makes Mr. Sanger look like a saint... :-(

Hmm. Interestingly, Hasbro have just made the Atari Jaguar an open system
after their aquisition of Atari over two (?) years ago - this means anyone
can make software for it. There may be hope yet...

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Thu, 9 Sep 1999 23:50:17 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: WoTC

Bruce Johnson <johnson@pharmacy.arizona.edu> writes:

>Scary, actually.
>My prediction?
>It's telling that the founders of WOTC were willing to sell now...in a
>take the money and run sort of way.

My prediction - that $325 Million will be used in part to take over at
least one other company eg White Wolf.

Hell, if I was offered $325 million for the rights to Traveller (if I owned
them!) I'd sell. I could always play Faded Suns.... ;-)

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Thu, 09 Sep 1999 22:53:20 GMT
From: j_pete@bellsouth.net (Pete)
Subject: Re: Vacuum tube computers 

On Thu, 09 Sep 1999 00:06:50 -0400, "Keven R. Pittsinger"
<jamstar@accesstoledo.com> wrote:

>> My first job in the USAF was flightline maintenance on the AN/ASG-15
>> Defensive Fire Control Sytem on B-52Gs. It used analog ballistic
>> computers that weighed 60-80 pounds each. Sometimes the mechanical
>> relays would get stuck. One of me most common ways of unsticking them
>> was to kick the front of the box several times... HARD! I wish that
>> worked on exchange servers. 8-) 
>
>How long ago was this?
>
>Keven

Less than ten years ago! From april '90 to october '91. That was when
the pulled the guns off all the bombers.




================================================================================
- - Pete                                                      j_pete@bellsouth.net

"Don't talk to me about naval tradition. It's nothing but rum, sodomy, and the
 lash."                                              -Winston Churchill

Pete 0609 D258A85-3 S kk- hi++ as+ va++ dr++ so zh- vi+ da++ A833

- -----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS d- s:+: a- C+++ UH++$ P-- L+ E-- W++ N++ o-- K- w++++(---)$
!O M-- V- PS-- PE++ Y+ PGP t+ 5++ X+ R+ tv+ b+++ DI++ D++
G e+ h--- r+++ y+++
- ------END GEEK CODE BLOCK------

NOG #74   Nova 700

------------------------------

Date: Thu, 09 Sep 1999 17:48:44 -0500
From: Shimmergloom <shimmer@mhtc.net>
Subject: Re: Hasbro buying WOTC

SD Mooney wrote:

> Hmm. Interestingly, Hasbro have just made the Atari Jaguar an open system after
> their aquisition of Atari over two (?) years ago - this means anyone can make
> software for it. There may be hope yet...

that's interesting.
- ----------------------------------------------
he he he he he he he he he he he he

      Shimmer

------------------------------

Date: Thu, 9 Sep 1999 15:14:39 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Photographing starship miniatures

In mail you write:

> I should add that an Ent miniature which I photographed in my backyard
> came out pretty good. SO I assume that this mainly is a lighting and
> background issue. The tripod is a good idea, I'll get one!
>
> The starships where photographed indoors under halogen lights with the
> Brilliant Lances black hex maps as the background. I thought maybe the
> black background made it hard for the autofocus to work correctly.

Yes, but not for the reason you think. I seem to recall that most
"autofocus" cameras use *ultrasonic* ranging. Given the small size of
the minauture, it never even registered, the camera probably focused on
the *maps*. 

> Like I said, the Ent came out OK - aside from having his head cut off
> :-/

And I bet you had him on the ground. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Thu, 9 Sep 1999 15:26:04 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: meaning of GT (was "Cannons other than...)

In mail you write:

> -----Original Message-----
> From: SD Mooney <dom@cybergoths.u-net.com>
> To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
> Date: Tuesday, September 07, 1999 4:53 PM
> Subject: Re: meaning of GT (was "Cannons other than...)
>
>>Anyway, this put me to thinking about gamers. People who play games with
>>established backgrounds (Traveller, Glorantha, etc) seem to worry less
>>about rules than the style of the game. People who play games in generic
>>systems (D&D to an extent, GURPS) sometimes seem to care more about the
>>rules. This is only natural, as in such systems the rules are the game,
>>whereas in Traveller etc. the setting is the game. All IMHO of course...
>
> I'm not sure I would agree. Attracting such undesirables as rules lawyers is
> simply a factor of how popular the game is. They're a type of roleplayer and
> they *thrive* off of being able to lord their "vast knowledge" of a game
> over other players and GMs. There's a much greater chance that they will be
> attracted, like like flies to... um... you know, to the more popular
> systems.

It's fun to watch a rules lawyer come up against a GM who *knows* the
rules. Or, in one case I was involved with a GM who has another player
who *knows* the rules. So for every "goodie" the rules lawyer points
out on page 17, the knowledgable one can point out the disadvantages
that go with it from page 75. 

I've run into *very* few "rules lawyer" types that *weren't* running
that sort of scam. That is, using advantages, and hoping the GM didn't
know about the (seperately listed elsewhere) *disadvantages*.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Thu, 9 Sep 1999 18:12:37 -0500
From: "Thomas Vickers" <redroach@flex.net>
Subject: Re: Roger Sanger?

Just wondering, I work with a Mrs. Golden, I even thought she had  son named
Dave.
Ever been to Conroe, Texas?

TV
- ----------------------------------------------------------------------------
- ------------
"The dumber you seem to be, the more surprised they'll be when you kill
them."
- -----Original Message-----
From: David J. Golden <goldendj@pcisys.net>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Thursday, September 09, 1999 4:51 PM
Subject: Re: Roger Sanger?


>At 10:26 PM 9/8/99 -0500, you wrote:
>>
>>
>>Okay Dave,
>>You owe me a keyboard too ;)
>>Talk about a great way to get over a nasty encounter with your
>exwife, come
>>home and read Mr. Golden's  messages.
>>
>>Dave, where do you hail from?
>
> Only the shadow knows ... currently I'm laired in Northern Virginia
>-- ------------------------------------------------------------ --
>   Dave Golden                  http://www.pcisys.net/~goldendj
>
>   Rome did not create a great empire by having meetings, they
>   did it by killing all those who opposed them.
>
>

------------------------------

Date: Sat, 9 Sep 2000 00:42:07 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: WoTC

>Seeing as how you're e-mailing us from next year, Nick, mind telling us
>how the whole Y2K thing went :-) Also, mebbe who won the World Series
>last November?



Ah - this was part of my Y2K check. I seem to have omitted to reset my PC
clock.....

I'll give you the National Lottery numbers for a 50% share... <grin>

Nick


>a bit of your headers...
>
>From: "Nick Bradbeer" <nickb@ndirect.co.uk>
>To: <traveller@lists.imagiconline.com>
>Subject: Re: WoTC
>Date: Fri, 8 Sep 2000 22:47:40 +0100

------------------------------

Date: Sat, 9 Sep 2000 00:44:27 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Photographing starship miniatures

>Yes, but not for the reason you think. I seem to recall that most
>"autofocus" cameras use *ultrasonic* ranging. Given the small size of
>the minauture, it never even registered, the camera probably focused on
>the *maps*.


Most autocameras I've used use either IR ranging or a focus-split type
arrangement. Ultrasound seems like a slightly unreliable system. Wouldn't
the registered range vary with heat and humidity? And would that really work
beyond a few yards?

Nick

------------------------------

Date: Thu, 09 Sep 1999 19:45:35 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Roger Sanger?

At 06:12 PM 9/9/99 -0500, you wrote:
>Just wondering, I work with a Mrs. Golden, I even thought she had
son named
>Dave.
>Ever been to Conroe, Texas?

	Not that I know of ...
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Fri, 10 Sep 1999 11:53:49 +1200
From: rboleyn@paradise.net.nz
Subject: Re: Hasbro buying WOTC

On 9 Sep 99, at 14:45, Sethkimmel@aol.com wrote:

> In a message dated 9/9/99 4:40:30 PM !!!First Boot!!!, Clark@bessemer.com 
> writes:
> 
> << Just heard this on the radio while getting lunch.  They're supposedly 
> buying
>  them for 325 million. See the following link: >>
> 
> Great; so not only will we NEVER see Avalon Hill games reprinted, now we will 
> NEVER see SPI games reprinted either... Hasbro sits on aquired material that 
> they don't use in a manner that makes Mr. Sanger look like a saint... :-(

I think this is likely to put the whole industry in the Sh*t. If D&D gets 
binned, there'll be practically no recruitment of new gamers, and if 
here (NZ) is anything to go by, a lot of stores will close or stop 
carrying rpgs. D&D is just too much of the rpg turnover.



- --
Rupert Boleyn <paradise.net.nz>
Wellington, New Zealand

A pessimist is an optimist with a sense of history.

------------------------------

Date: Thu, 9 Sep 1999 19:13:02 -0500
From: "Thomas Vickers" <redroach@flex.net>
Subject: Re: Roger Sanger?

Based on the Golden's I know, you MUST be good people.
:)

TV
- ----------------------------------------------------------------------------
- ------------
"The dumber you seem to be, the more surprised they'll be when you kill
them."

------------------------------

Date: Thu, 9 Sep 1999 17:23:03 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Neo-Trace.

    Go here for Neo-Trace, a really cool program to tell you where you are
bouncing around on the internet.  *weg*

ftp://140.198.37.2/fo-nt20.exe

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

"I am a Ranger. We live for the One, we die for the One. We go to the dark
places where no one else dares venture! We stand on the bridge and no one
passes. Entil'zha Veni!"

 Rome did not create a great empire by having meetings, they did it by
killing all those who opposed them.

------------------------------

Date: Thu, 9 Sep 1999 20:24:26 -0400
From: "Terry Carlino" <carlino@home.com>
Subject: Grand Tour

TNS: Regina/Spinward Marches                   1118-035

Tukera Lines has announced that a new Victory Class MegaMerchant outfitted
as a Jump Liner will be making a Grand Tour from Mora (3124 SM/Mora) to
Capital in honor of the Emperor Strephon's Golden Jubilee.  Construction of
the Van Horne was recently completed by the GSbAG facilities at Mora
Highport. The 200,000 dton MegaMerchant is expected to visit Regina on its
way to Corridor Sector.  Tukera Lines expects many high ranking Imperial
Nobles to avail themselves of comforts of this vessel's 600 High Passage
Staterooms for the trip.  The Van Horne is the first ship to be scheduled
for this route which Tukera had discontinued during the Fifth Frontier War.
********************************************************************
A travel poster for the Van Horne's voyage and specs for the ship (in GURP's
stats, thanks to Thomas L Bont's GURPS Traveller Ship's program at:
http://209.39.36.25/gurps/

will soon be posted at my site:
http://members.home.net/carlino/



Terry C

All that is Gold does not glitter
Not all who travel are lost

------------------------------

End of Traveller-digest V1999 #1080
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